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Games+Learning+Society 9.0
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Games+Learning+Society 9.0
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Venue:
Class of '24
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Tuesday
, June 11
10:00am CDT
PLS Workshop AM4: Reader, Writer, Gamer: Designing Affinity Spaces to Support Student Literacy Achievement
LIMITED
Class of '24
2:00pm CDT
PLS Workshop PM1: Game and App Design to Teach Computational Thinking in High School
LIMITED
Class of '24
Wednesday
, June 12
10:30am CDT
Designing and Researching Games to Reduce Stereotypes and Biases: A Psychological Approach
Class of '24
12:00pm CDT
Prototyping fun with Perlenspiel!
Class of '24
2:30pm CDT
Playful Learning: Building a Knowledge Base, Building a Movement
Class of '24
4:00pm CDT
Analyzing Log File Data to Understand Players
Class of '24
Thursday
, June 13
10:30am CDT
ComputerCraft: Teaching Programming with Minecraft
Class of '24
12:00pm CDT
Let's Make a Game!
Class of '24
2:30pm CDT
Designing for Productive Failure
Class of '24
4:00pm CDT
Designing and Building Mobile, Locative Games with ARIS
Class of '24
Friday
, June 14
10:30am CDT
Come Play with Us! & Tablet Game Early Learning Curric
Class of '24
12:00pm CDT
Building a Field
Class of '24
Timezone
Games+Learning+Society 9.0
America/Chicago
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Games+Learning+Society 9.0
Jun 11
-
14, 2013
Tuesday
, June 11
Wednesday
, June 12
Thursday
, June 13
Friday
, June 14
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Madison, WI
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Capitol View
Class of '24
Filament Games
Gallery 7, Humanities Building
Great Hall
Inn Wisconsin
Main Lounge
Memorial Union
Old Madison
Profile Room
Tripp Commons
Tripp Deck
Union Terrace
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Arcade
Dinner
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Hall of Failure
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Lunch
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Playful Learning
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Snack
Symposium
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Tuesday
, June 11
Wednesday
, June 12
Thursday
, June 13
Friday
, June 14
Venue
Annex Room
Beefeaters
Capitol View
Class of '24
Filament Games
Gallery 7, Humanities Building
Great Hall
Inn Wisconsin
Main Lounge
Memorial Union
Old Madison
Profile Room
Tripp Commons
Tripp Deck
Union Terrace
Session Type
Arcade
Dinner
Field Trip
Fireside Chat
Games & Art Exhibit
Hall of Failure
Individual Papers
Informal Gathering
Keynote
Lunch
Micropresentations
Playful Learning
Poster Session
Snack
Symposium
Well-Played
Working Example
Workshop
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