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Wednesday, June 12 • 12:00pm - 1:00pm
Assessing Learning in GLS Games

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Assessing Learning in GLS Games

The Games, Learning, and Society (GLS) has developed a multi-level process for measuring game-based learning. The process addresses the play and learning process from beginning (embedding assessment tools into game design, recruiting players, collecting data on players and play) to end (pre-post testing and iterative game design). This session will trace the GLS model of assessing game-based learning and provide participants the opportunity to engage in the process themselves.

Richard Halverson, Meagan Rothschild, Wade Berger, V. Elizabeth Owen, Craig Kasemodel, Becky Torrisi

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Wade Berger

Graduate Student Research Assistant, University of Wisconsin-Madison
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Richard Halverson

Madison, WI, United States, University of Wisconsin - Madison
I'm a Professor at UW-Madison, and I study how technologies can and do transform teaching and learning in and out of schools. I work with the Wisconsin Collaborative Education Research Network (the Network); the Collaborative Assessment of Leadership for Learning project, and the Games, Learning and Society Research Center.
avatar for Elizabeth Owen

Elizabeth Owen

Director, Learning & Data Science, Age of Learning
Elizabeth Owen holds a PhD in Digital Media (School of Education) from UW-Madison, focused on game-based learning analytics. Currently the Director of Learning and Data Science at Age of Learning, she's committed to optimizing adaptive learning systems through applied machine learning. Previously a researcher and data scientist with GlassLab Games (EA campus), LRNG, and Metacog, her doctoral work is rooted at the Games+Learning+Society Center... Read More →
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Meagan Rothschild

Early Education Assessment and Design Specialist, WIDA
Kids, play, learning, media, music, general silliness.
avatar for Becky Torrisi

Becky Torrisi

Project Manager, Learning Games Network

Wednesday June 12, 2013 12:00pm - 1:00pm
Old Madison

Attendees (55)