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Friday, June 14 • 10:00am - 1:00pm
Educational Game Arcade

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This education arcade will include the following projects: 

The Radix Endeavor
Louisa Rosenheck, Susannah Gordon-Messer, Jody Clarke-Midura, Eric Klopfer

Quantum Spectre
Teon Edwards, Erin Bardar, Jodi Asbell-Clarke, J.L. Larsen

Erin Bardar, Jodi Asbell-Clarke, Teon Edwards, J.L. Larsen

Monsterismus: Recursively Relevant CS Game Design
Don Davis, Matthew Berland, Timothy Yuen

Learning English Vocabulary: A Choose-Your-Own-Adventure Graphic Novel
Ira Fay

World of Physics- Video Game Series
Kevin Miklasz

Fair Play: Eliciting perspective-taking through gameplay
Dennis Ramirez, Clem Samson-Samuel, Sarah Chu, Belinda Gutierrez, John Karczewski, Adam Wiens, Justin Smith, Sterling Pempe, Allison Salmon, Greg Vaughan, Brian Pelletier, Jake Ruesch, Jason Palmer, Molly Carnes, Kurt Squire, Erin Robinson, Christine Pribbenow, Angela Byars-Winston, Julia Savoy, Jennifer Sheridan, Eve Fine, Susan Millar   

Understanding Environmentally Friendly Drilling through Serious Games
Luis Gaitan, Hannah Gerber

Practice Government in Action
David McCool, Chris Parsons

Learning Subject-Verb Agreement in English: An Archaeological Adventure
Ira Fay

Covalence: An Organic Chemistry Puzzle Game
Jason Mathias

Aaron Bahr, Mike Beall, Jeff DeWitt, Les Dorschied, Jonathan Elmergreen, Reza Farajian, Lisa Flook, Devon Klompmaker, Daniel Levinson, V. Elizabeth Owen, Jason Palmer, Brian Pelletier, Sterling Pempe, Jake Ruesch, Kevin Schilder, Stefan Slater, Amy Smith, Allison Salmon, Rick Solis, Greg Vaughan, Adam Wiens, Richard Davidson, Constance Steinkuehler, Kurt Squire

Crystals of Kaydor
Aaron Bahr, Mike Beall, Jeff DeWitt, Les Dorschied, Jonathan Elmergreen, Reza Farajian, Lisa Flook, Devon Klompmaker, Daniel Levinson, V. Elizabeth Owen, Jason Palmer, Brian Pelletier, Sterling Pempe, Jake Ruesch, Kevin Schilder, Stefan Slater, Amy Smith, Allison Salmon, Rick Solis, Greg Vaughan, Adam Wiens, Richard Davidson, Constance Steinkuehler, Kurt Squire

QUANDARY: Developing Ethical Thinking Skills Through Play
Peter Stidwill, Scot Osterweil, Amelia Peterson

New Games and Tools on BrainPOP's GameUp 
BrainPOP's GameUp Team 

NeuroNet Moto: Learning Enrichment for the Kinect 
Jonathan Rowe, Zach Ezzell

Chaired by Wade Berger

avatar for Wade Berger

Wade Berger

Graduate Student Research Assistant, University of Wisconsin-Madison

avatar for Jonathan


Managing Director, NeuroNet Learning
Movement-based learning | Computer vision | Speech and motion analysis | Simulation
avatar for Jodi Asbell-Clarke

Jodi Asbell-Clarke

Director, TERC
I direct a team of game designers, researchers, and learning scientists who live and work on the edge of science and play.
avatar for Erin Bardar

Erin Bardar

Education Materials Director, EdGE at TERC
As Education Materials Director for EdGE at TERC, my role includes elements of game design, outreach, and curriculum development. I work with the design team to help ensure that beneath all the fun, the games we develop are grounded in science that is both accurate and aligned with high school standards. My work also includes collaborating with teachers to develop bridge activities that help students connect the content knowledge and skills... Read More →
avatar for Mike Beall

Mike Beall

Project Leader, Learning Games Network
I am a Game Designer, Project Leader, and Artist working with the Learning Games Network and Games Learning Society. In addition to direct involvement with design and development of many GLS/LGN games, I also work with local schools and community centers where I engage with University of Wisconsin-Madison faculty and students to conduct playtests, interviews, and focus group tests.
avatar for Matthew Berland

Matthew Berland

University of Wisconsin–Madison
avatar for Richard J Davidson

Richard J Davidson

William James and Vilas Professor of Psychology and Psychiatry, Center for Investigating Healthy Minds at the Waisman Center, University of Wisconsin-Madison
Dr Davidson's research is broadly focused on the neural bases of emotion and emotional style and methods to promote human flourishing including meditation and related contemplative practices. His studies have included persons of all ages from birth though old age and have also included individuals with disorders of emotion such as mood and anxiety disorders and autism, as well as expert meditation practitioners with tens of thousands of hours of... Read More →
avatar for Teon Edwards

Teon Edwards

Lead Designer, EdGE at TERC
Games for learning; | Play for learning; | Using the digital to engage people in the world around them; | Wait-time learning; | Tacit learning in STEM based games; | Zoombinis (Hip, hip, Zoombinis!!!)

Reza Farajian

Postdoctoral Fellow, University of Wisconsin-Madison

Ira Fay

CEO - Fay Games, Asst. Prof. of Game Design - Hampshire College

Luis Gaitan

Lead Video Game Designer, Epic Software
Luis Gaitan is a 3D artist, and video game designer from Houston, TX. Luis started designing video games at the age of 14 and created his first 3D renders and animations as a junior in Carl Wunsche Sr. High School’s Animation Pathway. During his time at Wunsche High School, Luis landed an internship with epic Software and following his internship was hired by the company as a 3D artist and video game designer. Now a junior at Sam Houston... Read More →
avatar for Hannah Rox Gerber

Hannah Rox Gerber

Assistant Professor of Literacy, Sam Houston State Uiversity
avatar for Susannah Gordon-Messer

Susannah Gordon-Messer

Education Content Manager, The Education Arcade, MIT
The Radix Endeavor, a multiplayer online game for high school STEM learning. radixendeavor.org

Eric Klopfer

Cambridge, MA, United States, Massachusetts Institute of Technology
Dr. Eric Klopfer is Professor and Director of the Scheller Teacher Education Program and The Education Arcade at MIT. Klopfer’s research focuses on the development and use of computer games and simulations for building understanding of science and complex systems. His research explores simulations and games on desktop computers as well as mobile devices like smartphones and tablets. Klopfer’s work combines the construction of new software... Read More →
avatar for James Larsen

James Larsen

I'm interested in leveraging games and play to get people outside.

David McCool

President, Muzzy Lane Software

Kevin Miklasz

Director of Digital Learning, Iridescent
The science research interests of Kevin Miklasz are using physics and engineering to understand why organisms look the way they do. His PhD dissertation is on how size and shape effect the physics of small algae. He currently works for Iridescent as Director of Digital Learning and works on more projects than he can list on both hands. He plays and designs games, and also design a few myself. He thinks and reads about the future of... Read More →
avatar for Scot Osterweil

Scot Osterweil

Scot Osterweil is Creative Director of the Education Arcade in the MIT Comparative Media Studies Program. He has designed award-winning games in both academic and commercial environments, focusing on what is authentically playful in challenging academic subjects. Designs include the acclaimed Zoombinis series (math and logic), Vanished: The MIT/Smithsonian Curated Game(environmental science), Labyrinth (math), Kids Survey Network (data and... Read More →
avatar for Elizabeth Owen

Elizabeth Owen

Director, Learning & Data Science, Age of Learning
Elizabeth Owen holds a PhD in Digital Media (School of Education) from UW-Madison, focused on game-based learning analytics. Currently the Director of Learning and Data Science at Age of Learning, she's committed to optimizing adaptive learning systems through applied machine learning. Previously a researcher and data scientist with GlassLab Games (EA campus), LRNG, and Metacog, her doctoral work is rooted at the Games+Learning+Society Center... Read More →
avatar for Brian Pelletier

Brian Pelletier

Creative Director & Head of Development, Games Learning Society Center & Learning Games Network
I'm a professional artist and appreciate the comic book art form for storytelling. I have been developing video games for 21 years. I love creating story through art and games provided me the opportunity to bring artwork to life in an interactive story. After developing and shipping 16 AAA retail games that my kids could not play I became passionate about creating games for them that would be fun and meaningful. I'm able to follow that passion... Read More →
avatar for Scott Price

Scott Price

Director of Product, BrainPOP
Scott Price has spent his professional life helping people learn through play, and play with their learning.  He is Director of Product with BrainPOP, focusing on games, playful assessment, and helping teachers use games.  Prior to BrainPOP he produced Gamestar Mechanic with E-Line Media, produced games with the Institute of Play, ran QA on 8 titles with Gamelab, and ran IT for Exploration Summer Programs in Boston.  He rarely turns down a... Read More →
avatar for Dennis Ramirez

Dennis Ramirez

Technical Director, USC IMGD, Videogame Researcher
avatar for Louisa Rosenheck

Louisa Rosenheck

Research Manager, MIT Education Arcade
Louisa is a Research Manager in the MIT Scheller Teacher Education Program. She manages the design, content, and development of educational games and simulations to be used with middle and high school students. She also oversees the research done on these projects exploring how games can be used most effectively in both formal and informal educational settings. Most recently Louisa has held the role of lead designer on The Radix Endeavor, a... Read More →
avatar for Allison Salmon

Allison Salmon

Lead of Research Tool Development, Games + Learning + Society and the Learning Games Network
Allison Salmon is a Lead Software Engineer at the Learning Games Network and Games + Learning + Society Center in Madison, Wisconsin. At LGN she leads development on the ADAGE project, an open source platform for collecting and analyzing in-game data for assessing evidence of learning. Before joining LGN Allison worked as a technology programmer in the commercial game industry. During her years with Raven Software and Activision she shipped seven... Read More →
avatar for Clem Samson-Samuel

Clem Samson-Samuel

Game Designer/Graduate Student, Games Learning Society Center & Learning Games Network
A graduate student in curriculum and instruction, Clem Samson-Samuel has worked as a game designer for 12 years, including eight years with Raven Software during which he worked on seven triple-A games. Samson-Samuel holds a B.S. in computer science from UW-Madison.

Amy Smith

Curriculum Designer and PhD Candidate in School of Education, University of Wisconsin - School of Medicine and Public Health
I am passionate and continuously curious about how we interact with each other. My research focuses on teaching skills that cultivate empathy and combat shame.
avatar for Kurt Squire

Kurt Squire

full professor, uw-madison
avatar for Constance Steinkuehler

Constance Steinkuehler

Co-Director, Associate Professor, GLS, UW-Madison
Constance Steinkuehler is an Associate Professor in Digital Media at the University of Wisconsin–Madison and co-directs the Games+Learning+Society (GLS) center at the Wisconsin Institute of Discovery and chairs their annual GLS Conference. Her research is on cognition and learning in commercial entertainment games and games designed for impact. In 2011-2012, she served as Senior Policy Analyst in the White House Office of... Read More →
avatar for Peter Stidwill

Peter Stidwill

Executive Producer, Learning Games Network
I create educational games and digital learning products. I'm Executive Producer at the Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society program. I produced the award-winning ethical-thinking game ‘Quandary’, and am now working on ‘Playful Learning’, an initiative to catalyze the use of game based learning in schools. I previously worked at the... Read More →
avatar for Greg Vaughan

Greg Vaughan

Lead Software Engineer, Learning Games Network

Friday June 14, 2013 10:00am - 1:00pm
Tripp Commons

Attendees (61)