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Friday, June 14 • 10:30am - 11:30am
Interest

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This individual papers session, ”Interest”, will include the following:

Interest in Citizen Science
Because video games are widely played, inherently systemic, and show potential as educational tools, they may be especially useful in widespread science, technology, engineering, and mathematics education (Mayo, 2009). However, video games may promote interest in content areas evenly, particularly amongst captive audiences in formal education settings. In order to better measure interest development related to game play, this study begins the process of developing a valid interest survey for the educational science game Citizen Science. Preliminary results are presented and discussed.
Matthew Gaydos, Amanda Barany, Kurt Squire

Using Video Games to Trigger Interest Emergence and Task Engagement in Science Classrooms
Interest is a powerful predictor of subsequent academic motivation and success, and behavioral psychologists and teachers alike have struggled to find the best method of getting students excited and engaged in classroom activities (Hidi & Harackiewicz, 2000). The current study proposes that video games are an excellent vehicle for producing an initial trigger to allow interest formation to take place. By using the educational video game Virulent in a 7th grade science classroom, it was demonstrated that in-class educational video game play led to higher task involvement for a science-based learning activity, as well as greater levels of interest, enjoyment, and free-time media use, when compared to a more traditional reading assignment. Methodological shortcomings of the present study and future direction of the research are discussed.
Stefan Slater, Shannon Harris

Order Versus Entropy in Virtual Spaces: Takeaways from Three Experiments in Virtual Behavior
This presentation summarizes the results of three experiments on how users behave in open virtual environments with varying degrees of guidance. The goal is to provide information about how to best keep users engaged with the instructional content, rather than the environment itself. The three studies summarized here used Grand Theft Auto games with modified graphics and/or rules, and measured subject reactions. The first study asked subjects to take the role of a firefighter to test adherence to research instructions against the temptation of virtual experimentation. The second study was similar, and tested adherence to an easier, yet tedious task. The third study had one group of subjects select tasks of varying difficulty on their own while a second group had their tasks selected by the experimenter. The results, framed in current learning theory, provide insight on techniques for getting learners to stay on task in virtual worlds.
Edd Schneider, Tony Betrus

Constance Steinkuehler, Discussant


Discussants
avatar for Constance Steinkuehler

Constance Steinkuehler

Co-Director, Associate Professor, GLS, UW-Madison
Constance Steinkuehler is an Associate Professor in Digital Media at the University of Wisconsin–Madison and co-directs the Games+Learning+Society (GLS) center at the Wisconsin Institute of Discovery and chairs their annual GLS Conference. Her research is on cognition and learning in commercial entertainment games and games designed for impact. In 2011-2012, she served as Senior Policy Analyst in the White House Office of... Read More →

Speaker
avatar for Amanda Barany

Amanda Barany

Research Assistant, Games + Learning + Society
Amanda Barany is an undergraduate researcher for Games + Learning + Society and the Wiscosin Institute for Discovery at the University of Wisconsin-Madison. Her fields of interest include motivation and interest development in educational video games, social work and education among children of low socio-economic statuses, and other research regarding the achievement gap in the United States. Her future career goal involves using educational... Read More →
avatar for Tony Betrus

Tony Betrus

Professor, State University of New York at Potsdam
My bio: Did you catch "this is 40?" That pretty much nails it. | | My passion? Making games, analog or digital. If anybody is working on a game and could use another set of eyes, I'd love to help.
avatar for Edd Schneider

Edd Schneider

Assistant Professor, University of South Florida
My teaching and research interests concern the production, distribution, and use of graphics. User reaction and behavior in interactive environments is one of my areas of focus. I am also interested in analysis of comic books as data.
avatar for Kurt Squire

Kurt Squire

full professor, uw-madison


Friday June 14, 2013 10:30am - 11:30am
Inn Wisconsin

Attendees (18)