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Thursday, June 13 • 4:00pm - 5:00pm

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This individual papers session, ”Democracy”, will include the following:

There is a reason they are still called games: The affordances and constraints of iCivics games for democratic education
Videogames, along with social media and online learning environments (e.g., MOOCs), are the most recent technological advancements viewed as an educational panacea and force for democracy. However, as with previous technologies (e.g., educational radio, film), these mediums have particular affordances and constraints as educational environments and tools for democratic education. This paper presents results from a study of the content, design, and potential for four iCivics games (e.g., Do I Have a Right) to meet the goals of democratic education. Specifically, we focus on the design of the games as an educational context, the accuracy of the content, and if they present best case, fair hearing, of competing points of view on issues deemed controversial in contemporary society. There are always some constraints with new media and implementation in classrooms, so we hope this study helps to continue the conversation between democratic educators, game designers, and educational researchers.
Jeremy Stoddard, Christine Nemacheck, Angela Banks

How to Do Things With Rules: Game Designing Governance
From the Roman ludi to strategic military planning and training and serious games for civic education, games and politics have always been closely intertwined. But with today's discourses around "nudging" and "gamification", we see a genuinely new form emerging: game design used as a tool to produce regulatory outcomes like healthier citizens or a higher voter turnout. As this talk will argue, this overlooks serious potential side effects, and more importantly, fails to grasp the true potential of game design for policy-making. For this requires us to see the deep structural similarity and difference of policy-making and game design, and to extend our understanding of politics beyond public service provision and regulatory outcomes towards designing our polis for collective well-being.
Sebastian Deterding

Empirical Research on the Impact of Morgan's Raid 
We present an empirical evaluation of Morgan's Raid, an educational video game about Civil War history in Indiana. The game is designed for integration with Indiana fourth grade curriculum on state history. A qualitative study was conducted with six elementary school students, and the body of data included field notes and pre- and post-intervention interviews. Three major findings emerged: after playing the game, students exhibited increased knowledge and understanding of the historical context and geography; playing the game increased students' empathy for both soldiers and civilians in the 1860s; and the constructive nature of learning led to unexpected interpretations of the game. These findings have implications for the design of serious games as well as future research.
Paul Gestwicki, Lyle Franklin, Ronald Morris

Diana Hess, Discussant

avatar for Sebastian Deterding

Sebastian Deterding

Chief Something Something, coding conduct
An aspiring architect in the cathedral of human understanding. Designer and researcher working on playful and gameful design.
avatar for Paul Gestwicki

Paul Gestwicki

Associate Professor, Ball State University
I am in the Computer Science department, where I teach advanced programming as well as game design and development. I regularly form multidiscplinary teams of undergraduates to work with community partners on serious game projects.

Ronald Morris

Professor; Presidential Immersive Learning Fellow, Ball State University Department of History
I am passionate about providing curriculm materials to elementary social studies teachers, providing digital resources to enrich elementary social studies classrooms for students, and creating digital materials to help cultural institutions work with families.
avatar for Jeremy Stoddard

Jeremy Stoddard

Associate Professor, College of William & Mary

Thursday June 13, 2013 4:00pm - 5:00pm

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