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Wednesday, June 12 • 5:00pm - 7:00pm
Poster Session and Dinner

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Mathematics is a Game Played with Symbols 
David Landy, Erin Ottmar

Students' perceptions of how video games affect learning in a developed and a developing country 
Leif Marklund, Hakim Usoof

Engagement, Understanding, and Achievement: Iterative Assessment and Refinement of Khipu Master
Ellen Jameson, Daniel Hickey

Designing a Game-Inspired Learning Management System
Caitlin Holman, Barry Fishman, Stephen Aguilar

Visual Analysis Toolkit: 5 Use Cases
Jeff Holmes, Rebecca Hoffman, Ben Pincus, Alex Cope, Jesse Shedd, Tenneille Choi

GeoGame: An Online Geography Game for Learning about the Green Revolution
Brendon Mikula, Andrew Heckler, Ola Ahlqvist, Rohan Benkar, Rajiv Ramnath, Kiril Vatev

Pedagogical Agents in Game-based Mathematics Learning in Virtual Worlds: OpenSim project Bazaar
Heesung Kim, Gwynn Grandy, Sungwoong Lee, Taehyeong Lim, Fengfeng Ke

A Design-Based Research: An Initial Model of an Embodied Cognition Based Video Game for Children with Autistic Spectrum Disorder
Sungwoong Lee, Fengfeng Ke

Gaming Bloom's: Deconstructing the Revised Taxonomy for Games-Based Learning
Jayne C. Lammers, Victoria Van Voorhis

Interactive Learning Assessment: Providing Context and Simulating Professional Practices
Vanessa Svihla, Elizabeth Yakes, Tim Castillo, Andrea Cantarero, Isaac Valdez, Natalie Dominguez

Leaving the Cave Without Losing the Transfer: ARGs and Integrated Performance in Operation ARETE
Roger Travis, Stephen Slota, Michael Young

WhyReef: A Virtual, Educational Program Analysis
Cody Jolin, Sylvia Tiala

Bringing School Psychology to the sandbox: designing an educational video game
Fernando Teles, Cleci Maraschin, Larissa Medeiros M. Santos, Glauber Benigno, Vinicius Guanais, Cyrille Gindreau, Dener Silva

College Quest: A Game-based LMS and Academic Social Network
Francesco Crocco, Joe Bisz

One day in the Botanical Garden - Work in Progress
Cleci Maraschin, Poti Gavillon, Renata Kroeff, Rebeca Andreolla

ConJugador
Alberto Ramirez, Jonathan Ibarra, Liliana Camacho, Miguel Solis, Bernardo Ramirez

Online Map Games - playful interaction with geographical science tools
Ola Ahlqvist, Rohan Benkar, Rajiv Ramnath, Kiril Vatev, Andrew Heckler, Brendon Mikula

Safety Nets Simplified: Simulated Decision-Making in Volatile Developing Economies
Lien Tran

The Cognition of Gameplay: Cognitive Task Analysis and Portal 2
Patrick Gallagher, Shenan Prestwich

Gaming the General Consequences of Learning
Steven Zuiker

Procedural Rhetorics criticizing Capitalism - Trails Forward as a Multi-Player Persuasive Game
Patrick Prax, Mark Stenerson, Ben Shapiro

Designer Research MetaGame
Cary Staples

Using Virtual World Lego to Develop Fraction Understanding
Wei Qiang, Fengfeng Ke

Experiences of the Self in Affinity Spaces with Videogames
Carlos Baum, Poti Gavillon, Renata Kroeff, Cleci Maraschin

Producing Educational Mini Games: A Worked Example of the Agile Production Approach
Gabrielle Garner

Students Dream It, They Build it: 3D Virtual Worlds Enter A High School
Lilly Lu, Aline Click

The Island of Pi - Facilitating Math Learning through a Virtual-Reality-Based Game Intervention
Xinhao Xu, Xingrong Xue, Zhaihuan Dai, Yanjun Pan, Fengfeng Ke

Qualitative methods for studying learning through gameplay at museums and science centers
Sarah Chu, Jason Yip, Jason Haas, Christine Roman

Gamification of the student activity in a net-based course discussion
Leif Marklund, Peter Vinnervik

Digital Badges for Recognizing, Assessing, Motivating, and Evaluating Learning in Games and Beyond
Daniel Hickey, Rebecca Itow, Andi Rehak, Katerina Schenke, Cathy Tran

Augmented Reality Family Interactions Study
Michelle Tiu, Yvonne Kao, Elizabeth McCarthy, Danielle Yumol, Linlin Li, Katherine Kuhns, Priscilla Motley

Gaming Goal Orientations: An Empirical Motivation Framework
John Quick, Robert Atkinson

SimQuabbin Project: Game-based Environmental Science Education in a Virtual World
Scott Payne, Mark Santolucito

yoU Make It GO!: Mathematics at Play
UMIGO Project

GETUP: Health Gaming for "the Rest of Your Life"
Cynthia Ching, Robin Hunicke

Design of Social Games for Fostering Sustained Behavior Change in Healthy Eating and Exercise
Shree Durga, Magy Seif El-Nasr, Mariya Shiyko, Carmen Sceppa, Pamela Naab

How to Look at Videogames: Three Perspectives
Jeff Holmes

Developing "Agency": Pre-Service Art Educators Learning Digital Game Design
Ryan Patton, Luke Meeken

Games for Development: Using the SGDA Framework for Assessing Serious Games in ICTD
Kara Behnke, John Bennett

Grounds Keeper: Extending Focus and Attention through Play
Seann Dikkers, Chris Hawks, Mark Mace

The Effects of Framing on Game Play Experience and Learning
Cote Theriault

Chaired by Gabriella Anton


Discussants
avatar for Gabriella Anton

Gabriella Anton

Research Specialist, Games Learning Society Center
Gabriella Anton graduated from the University of Wisconsin-Madison with two bachelor's degrees in Psychology and Sociology in 2011. She worked in an independent Montessori school as a teaching assistant for 5 years throughout high school and college. She currently works at the Center... Read More →

Speaker
avatar for Stephen J. Aguilar

Stephen J. Aguilar

Ph.D. Candidate, ABD & Visiting Scholar, University of Michigan / UC Irvine
I am an ABD in Education and Psychology at the University of Michigan, and research the design, efficacy, and motivational implications of learning analytics applications. Specifically, I am interested in how representations of achievement influence students' academic motivation and... Read More →
avatar for Ola Ahlqvist

Ola Ahlqvist

Associate Professor, The Ohio State University
avatar for Dr. Robert Atkinson

Dr. Robert Atkinson

Associate Professor, Arizona State University
avatar for Kara Behnke

Kara Behnke

PhD Student, University of Colorado Boulder, ATLAS Institute, Quarter Heart Studios
I am a GameGodde55: I help people better themselves through digital games. As a PhD student, I am passionate about discovering new ways to leverage and assess game-based learning, persuasive games, gamification, and games for STEM education. When I'm not saving the world of education... Read More →
GB

Glauber Benigno

Não tenho nada a dizer sobre mim.
avatar for Joe Bisz

Joe Bisz

English Professor and Game Designer, City University of New York
I'm a professional development speaker, and I've designed several card games that teach game design. See www.joebisz.com.
avatar for Liliana Camacho

Liliana Camacho

Dirección de arte, Chido Games
Me encanta El arte, la ilustración, animación, el diseño de juegos
avatar for Cynthia Carter Ching

Cynthia Carter Ching

Professor of Learning and Mind Sciences, University of California, Davis
Technology and identity, personal data gaming, embodied cognition, games and behavior.
avatar for Aline Click

Aline Click

Northern Illinois University
FC

Francesco Crocco

Assistant Professor, Borough of Manhattan Community College/CUNY
avatar for Gabrielle Garner, Ph. D.

Gabrielle Garner, Ph. D.

The Home Depot
"We have always tried to be guided by the idea that in the discovery of knowledge, there is great entertainment." Walt Disney Recent research interest: Finding a more complete/honest way to calculate return on investment for learning innovations
ZD

Zhaihuan Dai

Graduate Student, Florida State University
avatar for Seann Dikkers

Seann Dikkers

Associate Professor, Bethel University
Built forts with neighborhood friends. Married my best friend. Two playful adult children. Games in Learning author, researcher, and trainer. Long time Civ and TW geek.
avatar for Shree Durga

Shree Durga

Postdoctoral Researcher, Playable Innovative Technologies (PLAIT) Lab, Northeastern University
computational literacy, modding and information analytics, player engagement and learning in games
avatar for Barry Fishman

Barry Fishman

Ann Arbor, MI, United States of America, University of Michigan, Ann Arbor
Gameful learning, GradeCraft, motivation, higher education
avatar for Patrick Gallagher

Patrick Gallagher

Learning Scientist, Advanced Distributed Learning
Dr. Shane Gallagher received his Ph.D. in Instructional Technology from George Mason University and MA in Educational Technology from the University of New Mexico. He has led research and evaluation projects in game-based learning and cognition, learning object content models, simulations... Read More →
avatar for Jason Haas

Jason Haas

Cambridge, MA, United States, Scheller Teacher Education Program
Jason is a Research Assistant and PhD candidate in The Education Arcade and the Center for Mobile Learning in the MIT Media Lab. He is also an Early Career Scholar at the Harvard Graduate School of Education in the Spencer New Civics Education Program.His research focuses on designing... Read More →
avatar for Andrew Heckler

Andrew Heckler

Professor of Physics, Ohio State University
I have been studying various topics in Physics Education Research for the last 20 years. Currently, I study the time domain (e.g. time to respond vs accuracy, procrastination, etc), fairness and equity in grades and grading, online mastery learning of basic skills, dual process theories... Read More →
avatar for Daniel Hickey

Daniel Hickey

Professor, Indiana University
Dan Hickey’s work focuses on "participatory" approaches to assessment, motivation, & credentialing, and work in e-learning, videogames, open learning, & new media contexts. In recent years, strands of work have come together in a framework he calls "Participatory Learning and Assessment... Read More →
CH

Caitlin Holman

Ann Arbor, MI, United States of America, University of Michigan, Ann Arbor
avatar for Jeffrey Brandon Holmes

Jeffrey Brandon Holmes

Instructor, Arizona State University
Jeff Holmes is a Founding Graduate Fellow at the Center for Games and Impact at Arizona State University, a PhD student in Rhetoric and Composition in the Department of English, and a life-long gamer. His research focuses on how games demonstrate good principles of teaching outside... Read More →
avatar for Robin Hunicke

Robin Hunicke

Co-Founder, Funomena LLC
Robin Hunicke is the CEO & Co-Founder of the San Francisco studio Funomena, which makes experimental VR (Luna), AR (Woorld) and console (Wattam) experiences. She has been designing, making and teaching about games for over 12 years (Journey, Boom Blox, MySims, TheSims2). A designer... Read More →
avatar for Jonathan Ibarra

Jonathan Ibarra

CEO Chido Games, Chido Games
I love music, I enjoy having fun with my friends and in my spare time develop videogames and tools for voice recognition
RI

Rebecca Itow

Indiana University
Rebecca Itow, a former high school English teacher, has been one of the lead researchers on the Open Badges project and is putting participatory learning and assessment principles into practice through her work with the online Indiana University High School... Read More →
avatar for Ellen Jameson

Ellen Jameson

Learning Specialist, Filament Games
I am a Learning Specialist at Filament Games, and a Visiting Research Associate at Indiana University's Center for Research on Learning and Technology. My research interests include investigating the use of games to facilitate education and discussion around issues in environmental... Read More →
avatar for Cody Jolin

Cody Jolin

Student, University of Wisconsin - Stout
I have always had a passion for video games and believe they can be powerful educational tools. Last summer I began working with the Field Museum to investigate the educational effectiveness of WhyReef: an online, social coral reef simulation aimed at young children. After presenting... Read More →
FK

Fengfeng Ke

Professor, Florida State University
Computer-supported collaborative learning, game-based learning, e-learning
avatar for Jayne C. Lammers

Jayne C. Lammers

Associate Professor, University of Rochester
affinity space research; online research methods; videogame and other digital literacies; writing; 21st century learning; adolescent literacies; English teacher preparation
avatar for Sungwoong Lee

Sungwoong Lee

doctoral candidate, Florida State University
LL

Linlin Li

Senior Research Associate, WestEd
avatar for Betsy McCarthy

Betsy McCarthy

Senior Researcher, STEM
Helping developers create and test educational games for formal and informal education environments.
YP

Yanjun Pan

researcher, Florida State University
avatar for Alberto Ramirez

Alberto Ramirez

CEO, Chido Games
I'm a linguist and game designer who believe video games can help to bring plurilingualism to the world, so I'm committed to design and develop video games that allow people to get to know new languages and cultures.
avatar for Jesse Shedd

Jesse Shedd

Undergraduate, Arizona State University
avatar for Stephen Slota

Stephen Slota

Co-Founder, The Pericles Group, LLC
Steve (@steveslota) is an instructional design specialist and game design scientist at the University of Connecticut Health Center and a co-founder of The Pericles Group, LLC. He holds a Ph.D. in Educational Psychology: Cognition, Instruction, & Learning Technologies and has worked... Read More →
MS

Miguel Solis

Sonat
Indie Toastmaster Runner Program Manager Music Producer Mike
avatar for Cary Staples

Cary Staples

Professor, University of Tennessee
My students call me the "designosaur". I am a creative problem solver, designer, origami explorer, I love visualizing math. I have to learn to code in "processing" for my next idea, damn it.My students helped me to design a game for my "Idea of Design" class to replace test, yeah.I... Read More →
avatar for Mark  Stenerson

Mark Stenerson

Madison, WI, United States, University of Wisconsin - Madison
VS

Vanessa Svihla

Assistant Professor, University of New Mexico
Design & Learning.
ST

Sylvia Tiala

Director - Nakatani Teaching and Learning Center, UW-Stout
avatar for Michelle Tiu

Michelle Tiu

Senior Research Associate, WestEd
avatar for Cathy Tran

Cathy Tran

Researcher, UC Irvine
http://education.uci.edu/person/tran_c/tran_c_bio.php
avatar for Lien Tran

Lien Tran

Assistant Professor, University of Miami
Game Design. Social Impact Games. Social Change. Higher Education.
avatar for Roger Travis

Roger Travis

Storrs, CT, US, University of Connecticut, and The Pericles Group, LLC
Only connect: ancient epic to video games; teacher to student; gamer to gamer; fan to fan; parent to child; human being to human being.
avatar for Victoria Van Voorhis

Victoria Van Voorhis

CEO, Second Avenue Learning
Victoria Van Voorhis is the founder and CEO of Second Avenue Learning, which designs and develops interactive media, serious games and learning management systems to improve educational outcomes. Prior to founding Second Avenue, Victoria was a teacher at the middle, high school and... Read More →
avatar for Michael Young

Michael Young

Profesor, University of Connecticut
A situated cognitive view of learning on-the-fly in video game environments, through rich narratives, assessed through card play and understood as social participation, with an ecological psychology flare.
avatar for Steven Zuiker

Steven Zuiker

Associate Professor, Arizona State University
Steve Zuiker is a learning scientist. His research explores how schools organize campus gardens to be both used by teachers and students and useful for creating many forms of value, including valued learning in educational settings and valued contributions in local communities. Steve... Read More →


Wednesday June 12, 2013 5:00pm - 7:00pm CDT
Great Hall

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