Mathematics is a Game Played with Symbols
David Landy, Erin Ottmar
Students' perceptions of how video games affect learning in a developed and a developing country
Leif Marklund, Hakim Usoof
Engagement, Understanding, and Achievement: Iterative Assessment and Refinement of Khipu Master
Ellen Jameson, Daniel Hickey
Designing a Game-Inspired Learning Management System
Caitlin Holman, Barry Fishman, Stephen Aguilar
Visual Analysis Toolkit: 5 Use Cases
Jeff Holmes, Rebecca Hoffman, Ben Pincus, Alex Cope, Jesse Shedd, Tenneille Choi
GeoGame: An Online Geography Game for Learning about the Green Revolution
Brendon Mikula, Andrew Heckler, Ola Ahlqvist, Rohan Benkar, Rajiv Ramnath, Kiril Vatev
Pedagogical Agents in Game-based Mathematics Learning in Virtual Worlds: OpenSim project Bazaar
Heesung Kim, Gwynn Grandy, Sungwoong Lee, Taehyeong Lim, Fengfeng Ke
A Design-Based Research: An Initial Model of an Embodied Cognition Based Video Game for Children with Autistic Spectrum Disorder
Sungwoong Lee, Fengfeng Ke
Gaming Bloom's: Deconstructing the Revised Taxonomy for Games-Based Learning
Jayne C. Lammers, Victoria Van Voorhis
Interactive Learning Assessment: Providing Context and Simulating Professional Practices
Vanessa Svihla, Elizabeth Yakes, Tim Castillo, Andrea Cantarero, Isaac Valdez, Natalie Dominguez
Leaving the Cave Without Losing the Transfer: ARGs and Integrated Performance in Operation ARETE
Roger Travis, Stephen Slota, Michael Young
WhyReef: A Virtual, Educational Program Analysis
Cody Jolin, Sylvia Tiala
Bringing School Psychology to the sandbox: designing an educational video game
Fernando Teles, Cleci Maraschin, Larissa Medeiros M. Santos, Glauber Benigno, Vinicius Guanais, Cyrille Gindreau, Dener Silva
College Quest: A Game-based LMS and Academic Social Network
Francesco Crocco, Joe Bisz
One day in the Botanical Garden - Work in Progress
Cleci Maraschin, Poti Gavillon, Renata Kroeff, Rebeca Andreolla
ConJugador
Alberto Ramirez, Jonathan Ibarra, Liliana Camacho, Miguel Solis, Bernardo Ramirez
Online Map Games - playful interaction with geographical science tools
Ola Ahlqvist, Rohan Benkar, Rajiv Ramnath, Kiril Vatev, Andrew Heckler, Brendon Mikula
Safety Nets Simplified: Simulated Decision-Making in Volatile Developing Economies
Lien Tran
The Cognition of Gameplay: Cognitive Task Analysis and Portal 2
Patrick Gallagher, Shenan Prestwich
Gaming the General Consequences of Learning
Steven Zuiker
Procedural Rhetorics criticizing Capitalism - Trails Forward as a Multi-Player Persuasive Game
Patrick Prax, Mark Stenerson, Ben Shapiro
Designer Research MetaGame
Cary Staples
Using Virtual World Lego to Develop Fraction Understanding
Wei Qiang, Fengfeng Ke
Experiences of the Self in Affinity Spaces with Videogames
Carlos Baum, Poti Gavillon, Renata Kroeff, Cleci Maraschin
Producing Educational Mini Games: A Worked Example of the Agile Production Approach
Gabrielle Garner
Students Dream It, They Build it: 3D Virtual Worlds Enter A High School
Lilly Lu, Aline Click
The Island of Pi - Facilitating Math Learning through a Virtual-Reality-Based Game Intervention
Xinhao Xu, Xingrong Xue, Zhaihuan Dai, Yanjun Pan, Fengfeng Ke
Qualitative methods for studying learning through gameplay at museums and science centers
Sarah Chu, Jason Yip, Jason Haas, Christine Roman
Gamification of the student activity in a net-based course discussion
Leif Marklund, Peter Vinnervik
Digital Badges for Recognizing, Assessing, Motivating, and Evaluating Learning in Games and Beyond
Daniel Hickey, Rebecca Itow, Andi Rehak, Katerina Schenke, Cathy Tran
Augmented Reality Family Interactions Study
Michelle Tiu, Yvonne Kao, Elizabeth McCarthy, Danielle Yumol, Linlin Li, Katherine Kuhns, Priscilla Motley
Gaming Goal Orientations: An Empirical Motivation Framework
John Quick, Robert Atkinson
SimQuabbin Project: Game-based Environmental Science Education in a Virtual World
Scott Payne, Mark Santolucito
yoU Make It GO!: Mathematics at Play
UMIGO Project
GETUP: Health Gaming for "the Rest of Your Life"
Cynthia Ching, Robin Hunicke
Design of Social Games for Fostering Sustained Behavior Change in Healthy Eating and Exercise
Shree Durga, Magy Seif El-Nasr, Mariya Shiyko, Carmen Sceppa, Pamela Naab
How to Look at Videogames: Three Perspectives
Jeff Holmes
Developing "Agency": Pre-Service Art Educators Learning Digital Game Design
Ryan Patton, Luke Meeken
Games for Development: Using the SGDA Framework for Assessing Serious Games in ICTD
Kara Behnke, John Bennett
Grounds Keeper: Extending Focus and Attention through Play
Seann Dikkers, Chris Hawks, Mark Mace
The Effects of Framing on Game Play Experience and Learning
Cote Theriault
Chaired by Gabriella Anton