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Friday, June 14 • 12:00pm - 1:00pm
Mobile Theory and Design

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This individual papers session, ”Mobile Theory and Design”, will include the following:

Situated learning and mobile technologies: Connecting theory to design
In recent years, mobile devices have become ubiquitous across our everyday lives and are seeping into informal and formal educational settings. As a response, scholars, educators, and game designers alike have begun to explore mobile platforms as educational tools. In this paper, we hope to provide a vocabulary and framework for this exploration. Our goals are twofold: 1) to consider the design of mobile activities in terms of theories of learning, mapping mechanics on a theoretical platform, and 2) offer a framework to inform future learning design with mobile technologies. We hope this paper adds to the discussion around mobile learning in providing a broad theoretically-driven survey of the landscape.
Breanne Litts, Garrett Smith, David Gagnon, John Martin, Jim Mathews

Augmented Reality Games in Education
Augmented reality technology is a powerful tool for student learning that is made even more effective through the interactivity of games. This paper compares six case studies that exemplify the medium’s educational strengths, each representing a different method of interacting with augmented reality technology. Best practices for using augmented reality games to teach abstract concepts (by visualizing arithmetic), scientific inquiry skills (by diagnosing a failing ecosystem), design thinking (by planning a city), and creativity (by creating a game) are also discussed. However, inadequate research, limited teacher training, and the challenge of obtaining funding for new equipment pose challenges to implementing this new technology in schools. Until augmented reality becomes more commonplace outside of schools, its impact on formal education will be limited.
Deidre Witan

Playtesting PlanetMania: A Mobile Game for Museum Exhibits
PlanetMania is a mobile game designed to be played by visitors to the Maryland Science Center's new Life Beyond Earth exhibit. Intended for preteens, the card-based gameplay expands upon exhibit content and encourages interaction with the physical exhibit. Through extensive playtesting and iterative development, the project team revised and simplified the game content and interactivity, striving for intuitive game rules, age-appropriate scientific content, and engaging game play and learning outcomes — all in a museum environment where players have plenty of distractions. This presentation offers an inside look at the PlanetMania game development, revealing the ways that project constraints helped shaped the game format, the benefits and drawbacks of paper prototyping such a game, and the merits of a generic game design that can be repurposed for exhibits on other topics.
David Schaller, Barbara Flagg

Kurt Squire, Discussant

avatar for Kurt Squire

Kurt Squire

full professor, uw-madison

avatar for David Gagnon

David Gagnon

Director, Field Day Lab, University of Wisconsin - Madison
I have a sweet spot for directing small design teams to approach big challenges. I like thinking and making real world products that are inspired by all the cool stuff kids like these days. I love seeing other people find themselves by making something new. I also am a bit of a baking addict, still trying to nail the traditional sour dough baguette in a wood fired oven.
avatar for Breanne Litts

Breanne Litts

University of Wisconsin-Madison
I am a Ph.D. student in Curriculum & Instruction with a Digital Media focus at the University of Wisconsin-Madison. I currently serve as a project assistant for Dr. Erica Halverson on an NSF funded project researching makerspaces and learning through making. Additionally, I am a researcher in the newly founded Mobile Learning Incubator in Academic Technology at UW-Madison. Broadly, my scholarly interests are focused around the intersection of... Read More →
avatar for John Martin

John Martin

Learning Consultant, UW-Madison
Integrating technology to increase learning in higher education in various roles since 1998, John currently teaches and develops socioculturally-rich teaching and learning practices at the University of Wisconsin-Madison. His doctoral research in Curriculum and Instruction broadly considered the learning affordances of video games, and specifically focused on learner-designed place-based mobile games. Drawing on a background and interest in... Read More →
avatar for Jim Mathews

Jim Mathews

Field Day Lab, UW Madison
Jim Mathews is a teacher, researcher, and designer, exploring the intersection of place, design, and civic engagement. Through his work with the Field Day Lab, he designs and researches digital media and learning experiences aimed at connecting youth and adults with their local community. He also has fifteen+ years experience as a teacher in a variety of formal and informal educational settings.
avatar for David Schaller

David Schaller

Principal, Eduweb
Dave Schaller has been a media developer since first picking up a Super-8 camera in the third grade. Twenty-five years later, he founded eduweb to develop digital learning games and interactives and embark on the perpetual quest for the sweet spot where learning theory, digital media, and fun meet. For nearly on twenty years, he has led the development of award-winning media projects for museums and educational organizations around the country... Read More →
avatar for Deidre Witan

Deidre Witan

I am an educator and instructional designer, specializing in the use of new technologies to create innovative solutions to educational challenges. My interests include educational game design and mobile app development for informal learning. I have worked with the MIT Education Arcade and Learning Games Network to help bring more educational video games into K12 classrooms. Currently, I'm designing an interactive tool to for a "flipped classroom... Read More →

Friday June 14, 2013 12:00pm - 1:00pm

Attendees (36)