Wednesday, June 12 • 12:00pm - 1:00pm
Assessing Learning in GLS Games

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Assessing Learning in GLS Games

The Games, Learning, and Society (GLS) has developed a multi-level process for measuring game-based learning. The process addresses the play and learning process from beginning (embedding assessment tools into game design, recruiting players, collecting data on players and play) to end (pre-post testing and iterative game design). This session will trace the GLS model of assessing game-based learning and provide participants the opportunity to engage in the process themselves.

Richard Halverson, Meagan Rothschild, Wade Berger, V. Elizabeth Owen, Craig Kasemodel, Becky Torrisi

avatar for Wade Berger

Wade Berger

Graduate Student Research Assistant, University of Wisconsin-Madison
avatar for Richard Halverson

Richard Halverson

Madison, WI, United States, University of Wisconsin Madison
I'm a Professor at UW-Madison, and I study how technologies can and do transform teaching and learning in and out of schools. I work with the Wisconsin Collaborative Education Research Network (the Network); the Collaborative Assessment of Leadership for Learning project, and the... Read More →
avatar for Elizabeth Owen

Elizabeth Owen

Learning Data Scientist, Learning Data Discovery
Elizabeth Owen holds a PhD in Digital Media (School of Education) from UW-Madison, focused on game-based learning analytics. Currently the Director of Learning and Data Science at Age of Learning, she's committed to optimizing adaptive learning systems through applied machine learning... Read More →
avatar for Meagan Rothschild

Meagan Rothschild

VP Design Research & Consumer Insights, Age of Learning
avatar for Becky Torrisi

Becky Torrisi

Project Manager, Learning Games Network

Wednesday June 12, 2013 12:00pm - 1:00pm CDT
Old Madison

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