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In this workshop educators (both K-12 and post-secondary) will develop prototypes for their own game-based courses by way of mapping play objectives onto learning objectives. The workshop will begin by explaining the mechanics of alternate reality games (ARG) and role-playing games (RPG), and will demonstrate to participants how rules align with learning objectives. Working in small groups, participants will outline and broaden personal game-based instructional goals and ideas. One module per group will be used to scaffold the creation of a short prompt that will be shared with all members of the workshop. Participants will be developing original modules (or even courses) where students can play the adventure of their own learning as a quest to save the world. The final 10-15 minutes of the workshop will involve a mini-presentation showcasing all of the completed prompts in sequence. Participants should bring a computer or tablet, and a lesson or course outline/syllabus.
Location: Old Madison East