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Tuesday, June 11 • 10:00am - 12:00pm
PLS Workshop AM7: Evaluating Student Games: From Minecraft to Scratch, How to Assess Game Creation Projects in the Classroom FULL

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Assessing games is not a refined art with an accepted standard for accurate evaluation. In fact, professional game reviews often face scrutiny from both consumers and developers in regards to game content. Games are a complex amalgamation of various art forms that are assessed across various contexts - from narrative to visuals to audio to interactive experience.  For educators looking to incorporate game-based projects into their curricula, discovering how to evaluate students’ game creations in a manner that is both fair and generative of useful feedback might seem a daunting task.  This workshop provides a foundation for educators to reference when faced with evaluating game projects. Participants will first explore what makes a good game from different perspectives, and then apply these lenses to assess various game types. Discussion will focus on which assessment criteria worked best and in what contexts, with particular attention to games created by students.  This workshop welcomes any educator interested in integrating game-based projects into their classroom or curriculum.  Participants should bring a computer.


Speaker
avatar for Wade Berger

Wade Berger

Graduate Student Research Assistant, University of Wisconsin-Madison
avatar for Emanuel Rosu

Emanuel Rosu

Software Engineering Intern, Games+Learning+Society
CS undergraduate at UW-Madison, passionate about game dev, games research, games as art, and getting kids into technology and game design.


Tuesday June 11, 2013 10:00am - 12:00pm
Profile Room

Attendees (20)


Waitlist (7)