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Tuesday, June 11 • 2:00pm - 4:00pm
PLS Workshop PM1: Game and App Design to Teach Computational Thinking in High School FULL

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Portal 2, Unity, and MIT App Inventor are key components of a 9-week curriculum aligned to computer science standards in order to teach computational thinking. This workshop will demonstrate how to use media platforms, project-based assignments, and assessments to engage high school students as they learn about computer science.  This workshop will survey curricular resources related to game play and app design for interest-based learning aligned with academic standards. The workshop will begin with a sample course overview, followed by two “mini-design” lessons that simulate the scaffolded project students experience using Portal 2 and MIT App Inventor.  The learning objectives of this workshop include:

1) Critically examining the value and practicality of offering game and app design to teach computational thinking in school

2) Understanding how to garner support , write or customize, and implement a game and app-design course integrated with learning goals

3) Considering the tools, resources, gaming platforms and/or online spaces available and appropriate for high school students

4) Using Portal 2 and MIT App inventor to experience a simulated lesson from the perspective of students.

Participants may bring a computer or tablet, though neither is required.


Speaker
avatar for Dani Herro

Dani Herro

Assistant Professor of Digital Media and Learning, Clemson University
I am a former Instructional Technology Administrator and K-12 Technology Resource Teacher. My PhD work at UW-Madison involved studying teen learning using games and Web 2.0 apps. My current research involves writing and studying game and app design curricula in "formal" schooling, and computational thinking practices in teens designing apps. I love working with teachers and kids connecting technology to learning.


Tuesday June 11, 2013 2:00pm - 4:00pm
Class of '24

Attendees (20)